[[defense]]

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Defense and PvP

All player characters are assumed to have some level of skill in defending themselves (unless a quirk renders them otherwise), roughly equivalent to a standard skill pick. This does not necessarily represent fighting ability, and indeed probably doesn’t (unless the character has the Aggression skill), instead representing, for example, shielding spells, quick reactions for dodging, or the ability to escape by flying directly upwards at high speeds, flummoxing an earthbound aggressor. You should submit a brief description of how your character defends themselves for flavour purposes. Please bear in mind that this represents *personal* defence - while you will probably get away from a character with Aggression who attacks you in the street one day, the three guild guards travelling with you are likely to be less lucky.

You may only be permanently taken out of the game when your power is at its lowest ebb. It will only fall below normal through intentional action from either PCs or NPCs, and you cannot be killed in the same turn as you're reduced to Critical levels.

defense.1316989794.txt.gz · Last modified: 2011/09/25 22:29 by jamesg
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