Table of Contents

Character Creation

Useful Reading

Who Can I Play?

You are one of the up and coming within the city’s hierarchy. Among those who come here, or those that are born here, there is a wide divergence in raw power, ingenuity and possessions (whether material or in the form of knowledge and contacts). You are sufficiently well equipped with some combination of these to be considered one of the real players of the city. If you’re in a small guild, you probably run it. If you’re in a medium guild, you’re probably among the next in line for the top spot. If you’re in one of the big five, you either run one of their subsidiaries, or are in the upper echelons of whatever centralised power structures exist within it. And if you’re not in a guild, then you are an individual capable of sufficient feats to make those within the more traditional power structures sit up and take notice of you - or at least the results of your actions.

How you or your ancestors came to be in the city, and where you came from, is largely up to you. You might be human, or you might be something entirely different - while humans predominate in the multiverse, they are by no means the only intelligent species out there, and the streets of the City are filled with people of almost every form imaginable. Even if you don’t look different, the culture you came from may have shaped you in unique ways, giving you a perspective on life that may be shared by no others. Equally, you could be a City girl/boy, born and raised, knowing nothing but the world that has been your only home.

Pretty much the only requirement for a player character is that you have some source of sufficient notability that you are counted among those who can make a real difference in the city - whether for good, ill, or something in-between.

Style Guide

There are two parts to making a character for End of the Line: who you are and what you do.

Who You Are

Tell the GMs about your character. This need not be longer than a paragraph (though more is obviously fine), but answers to the following questions will help solidify your place in the world.

Why chose to belong to a faction?

Belonging to a faction (or more than one faction) has a number of advantages. It instantly gives you other people to interact with who will have roughly the same outlook and goals to you. They are more likely to help you out if you ask and less likely to be working against you.

The disadvantages of belonging to a faction may include being more expected to help out your fellows in the faction and having clear superiors who expect you to remain loyal (whether you do or not is entirely up to you!).

What You Do

And Finally...

Email your character concept to the GM's at gm [AT]

…Or email us sooner with any questions about characters you may have! We'll get back to you asap.