Table of Contents

Introduction to the society game

Welcome to The End of the Line!

End of the Line is the Society game running from Michalemas 2011 to Hillary 2012 on Tuesday evenings from 7.30 to 10.30 at St. Catherine’s college (TBC). But what exactly is a society game? If you’re new to role playing, (and even if you aren’t) it’s not something that you’ll have necessarily have come across before.

The basic premise of the game is that you are a mover and shaker in the world of The End of the Line – A dimension that you can enter but never leave. You play a character who lives in The City. In order to create a character please see the Character Creation page. You’ll notice here that this determines what your character is capable of, what their power is but not which groups they associate with, or who they’re friends (or enemies) are – this is entirely up to you and you can get a feel for the kind of people and groups in The City on the other pages of this website – this means your character has a place in the world, a job or position, friends and possibly family, allies, enemies and their own goals or ambitions – and what these are is entirely up to you to decide.

Once you've created a character you can email it to the GM team (That's Games Master team - we run the game and should be your first port of call if you've got any questions!) at gm [AT] and we'll make sure it's all ok and answer any questions you should have about them. Either that or come along to the first session (Tuesday of 1st week) where we'll be around to talk to and help out with creating a character for you. If you can't make it to the first session - don't worry! Just email us with any ideas you have or come along to a later session and we'll help you get started.

Style Guide

What Does It All Mean?

We'll be using a few acronyms and terms through the website that you may not have come across before. Here's a handy list of definitions, but if you're confused by anything please email us at gm [at]

So, how does a session work?

We all meet up once a week on a Tuesday and spend a couple of hours as our player characters (or PCs as they’re known) interacting with everyone else who are also pretending to be their PCs (this is in contrast to narrating your actions as you might do in a table-top game) In this time you can talk to one another, plot, scheme, discuss news and recent events, make deals and generally do whatever it is you think your character would do. As well as interacting with all the other players there will be non-player characters (or NPCs) played by the games masters (or GMs – that’s us!) who are running the game. These NPCs will also be people from The City and you can interact with them however you feel is appropriate – perhaps one of them is your boss, and another one works for you. Interacting with NPCs is one way in which the GM’s can introduce storylines into the setting for you to interact with as much or as little as you like.

After the session you have the chance to write a turnsheet – this is a description of three actions you want your character to achieve between one session and the next. In real life obviously this gap is a week however in game time the gap is a month so you can get a fair bit done. Guidelines on what to put in a turnsheet can be found on the Turnsheeting page.

You submit your turnsheet via the Wiki (we’ll give you an account of your own) by Thursday Midnight. Between then and the next session on a Tuesday the GMs will meet up and decide based upon what you’ve written, your skills/resources, and whether anyone is opposing you or helping you, what the results of your actions are. The GMs will then write up a brief response to your turnsheet letting you know what happened and for you to respond to during the next session. The GMs will also write up a brief review of notable things going on in the city that you will have been aware of in your day to day activities – this is called the news and will be published each week on the website.

Beyond that it’s up to you what you want to do – you can get involved as little or as much as you want in the stories the GM team introduces or you can go and find your own plot if something interests you or if you have a strong character goal in mind.